Nine spots, three goals each. Crush them for stars, stars unlock the next spot.
TinySkate has nine spots on its main tour, from a sunset skatepark to a construction site. Each spot is one run from the drop-in to the finish, with its own thing to master: pumping in the bowls, top speed on the hill, gaps on the rooftops, long grinds in the mall. Every spot has three goals. Each goal is a star, and stars unlock the next spot, 27 stars in all.
1. THE PARKSunset rollers, kickers and rails. Collect S-K-A-T-E. (available from the start)
2. SCHOOLYARDStairs, handrails, a big gap and that cop car. (unlocks at 2 stars)
3. INDOOR PARKMini ramps, spines and boxes under the warehouse lamps. (unlocks at 5 stars)
4. BACKYARD POOLDeep bowls and coping. Pump on the beat. (unlocks at 7 stars)
5. HILL BOMBA steep city street. Tuck and fly. (unlocks at 9 stars)
6. BIG JUMPA monster drop-in, a giant kicker and a gap that tests your nerve. (unlocks at 11 stars)
7. ROOFTOPSLeap roof to roof. Mind the gaps. (unlocks at 14 stars)
8. THE MALLEscalator rails after hours. Switch grinds for more. (unlocks at 17 stars)
9. CONSTRUCTIONSteel beams, plank kickers and trenches. The final test. (unlocks at 20 stars)All goals at a glance
| # | Spot | Stars to unlock | Goals |
|---|---|---|---|
| 1 | The Park | 0 | SCORE 1500 LAND A 600 COMBO COLLECT S-K-A-T-E |
| 2 | Schoolyard | 2 | SCORE 2500 GRIND 3 SECONDS STRAIGHT CLEAR THE BIG GAP |
| 3 | Indoor Park | 5 | SCORE 4000 5 PERFECT POPS IN A RUN COLLECT S-K-A-T-E |
| 4 | Backyard Pool | 7 | 10 PERFECT PUMPS IN A RUN GRIND THE COPING 2 SECONDS SCORE 4500 |
| 5 | Hill Bomb | 9 | HIT TOP SPEED (480) LAND A 1500 COMBO COLLECT S-K-A-T-E |
| 6 | Big Jump | 11 | CLEAR THE MEGA GAP 2 SECONDS OF AIR LAND A 2500 COMBO |
| 7 | Rooftops | 14 | CLEAR ALL THE ROOF GAPS LAND A 3000 COMBO SCORE 7000 |
| 8 | The Mall | 17 | GRIND 5 SECONDS STRAIGHT SWITCH GRINDS 4X ON ONE RAIL COLLECT S-K-A-T-E |
| 9 | Construction | 20 | CLEAR EVERY GAP LAND A 5000 COMBO COLLECT S-K-A-T-E |
How the goals work
- Score goals count the points you bank in one run.
- Combo goals need one combo worth that many points, landed. A bail loses the combo.
- S-K-A-T-E means the five floating letters, all in one run.
- Gap goals need you to clear the spot's big gap (or every gap) and land.
- Grind goals count seconds on one rail; switch goals count grind changes on one rail.
- Perfect pops and perfect pumps count the timing hits in one run, top speed and air time are what they say.
Every spot also has a global leaderboard for today, this week and all time. Learn the moves in the trick and controls guide, or see how TinySkate compares in our list of the best skateboarding games.
FAQ
How many spots does TinySkate have?
Nine on the main tour: The Park, Schoolyard, Indoor Park, Backyard Pool, Hill Bomb, Big Jump, Rooftops, The Mall and Construction. More spots will come as Game Packs.
How do you unlock spots in TinySkate?
Complete goals. Each spot has three goals and each goal is a star; stars unlock the next spot. On iPhone, the optional TinySkate Pro purchase ($4.99, one time) unlocks every spot right away.
What is the hardest spot in TinySkate?
Construction is the final test: it needs 20 stars to unlock and asks for every gap and a 5,000 combo. Many players find the Rooftops gaps and the Mall grind switches tough too.
Can I play every spot in the browser?
Yes. The web version has the same nine spots, unlocked with stars. It is free and has no ads.